That patch has since arrived, but sadly, it doesn't appear to fix everything we reported. But we received nothing of the sort, and it wasn't until we sent SIE and Guerrilla a bullet-point list of pre-release errors that we were told to expect a patch. HZD's preview version went live for members of the press on July 31, and sometimes, these early peeks include specific notes about errors and last-minute tweaks we should expect. But today, two days before HZD's "complete" edition lands on Steam for $50, I'm here to report that their shared tech hasn't been paid forward with identical PC-version results. I remarked at the time that DS' PC version was good news for HZD, mostly because they share the same underlying tech, Guerrilla's Decima Engine. Death Stranding stands out as a particularly impressive example of a console game's PC port gone right. Historically, Sony Interactive Entertainment (not to be confused with other Sony publishing arms) has been cagey about letting its PlayStation exclusives land elsewhere, but the past couple of years has seen that stance shift, with games like Heavy Rain and Death Stranding making their PC debuts. Never mind that its developer, Guerrilla Games, is a wholly owned Sony subsidiary we want it on PC, our readers declared. Horizon Zero Dawn was an easy Ars pick for one of 2017's top five video games, but a certain subset of our readers disagreed. This was due almost entirely to the game's PS4 exclusivity.
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